Channeling my competitive mindset to find the fun in multiplayer shooters


I’m a Game Designer with experience in weapon and character design, currently working on Apex Legends. My recent major feature was the Legend Upgrade system, a key part of the successful 5th anniversary season.

I joined Respawn as an Associate Live Balance Designer just over four years ago. Despite lacking formal game design experience, the team quickly recognized my ability to identify and communicate clever ways to manage the meta across skill bands. Now, I’m part of the Legends pod, prototyping abilities, making significant meta shifts, and sharing insights in feedback sessions and international events.

Some highlights of my career can be found below.